The Arcanic Essences

GODLY ESSENCES

Domina, Umbra, and Luma combine in varying proportions to compose all that exists, in Mâter (our world) and The Beyond (the heavens).

Luma (White)

Luma is pure light energy, which springs forth from the heavens and grows all vital things. It passes through and repels Umbra, though cannot destroy it.

Domina (Grey)

Domina is the invisible force which binds Materia together at a fundamental level, in space and time. It can influence Luma's direction, but cannot control it.

Umbra (Black)

Umbra composes all things unknowable; it is found in the shadows between things, and places no mortal eyes can see.

WORLDLY ESSENCES

Therma, Forma, and Sensora are borne of the Godly Essences, and are each responsible in their own way for nourishing and influencing vital creatures while shaping the material world.

Sensora (Blue)

Wisdom, Dreams, Abstraction, Depression, The Eyes, Drowkin

Forma (Yellow)

Constitution, Gravity, Pressure, Stress, The Feet, Dwarfkind

Therma (Red)

Dexterity, Heat, Magnetism, Pain, The Mouth, Dragonkin

MORTAL ESSENCES

Anima, Krea, and Chrona are found in all vital creatures, though some only possess one or two of the essences (plants possess some Anima and a trivial amount of Chrona, for instance). Together, the mortal essences are necessary in order to interact with and inhabit the material world.

Chrona (Green)

Intelligence, Perception, Logic, Dogmatism, The Heart, Elfkin

Krea (Purple)

Charisma, Creativity, Conceptualization, Novelty, Insanity, The Hands, Mankind

Anima (Orange)

Strength, Vitality, Motion, Rage, The Gut, Orckind

Attunement

Any given mortal is fundamentally attuned to one of the 9 essences, meaning that they are inherently capable of utilizing one in particular.

This attunement, when realized and built upon with training in spellcraft, enables one to perform feats that would otherwise be difficult to execute/control. Formally, spellcasters who specialize in the school of arcana associated with an essence take on an honorific to denote this (depicted in the section below).

Luma (Lightcaller)

Domina (Lifecaller)

Umbra (Voidcaller)

Sensora (Dreamcaller)

Forma (Forcecaller)

Therma (Blazecaller)

Depletion and Restoration of Mortal Essence

Each of the Mortal essences recharges through sleep, natural light exposure, and/or consumption of food/water. As long as someone has at least some of a given essence remaining, it can replenish itself in this way.

Low Anima? Atrophic. None? Paralyzed. Too much? Berserk.

Low Krea? Incoherent. None? Catatonic. Too much? Megalomania.

Low Chrona? Disoriented. None? Feared. Too much? Psychosis.

If one or more of a person's Mortal Essences are depleted, an arcanist has limited time to perform an essence infusion to restore them. A single mortal essence being depleted will cause another to follow, leading to one of three outcomes:

No Anima or Chrona? Victim becomes a Phantasm

No Krea or Anima? Victim becomes Petrified

No Chrona or Krea? Victim becomes a Zombie

At the stage of dual depletion, if an essence infusion is performed, the afflicted person shall return as an undead. They shall exhibit characteristics of their former self, they may even be capable of all they were in mortal life, but make no mistake— there is no telling what else may now reside in the body of your former compatriot.