Dragonkin

Physical Characteristics 

Draconic Lineages

Halixia (Grey)

Torval (White)

"Descended from Torval, the Elder Dragon of Light, the Torvali are a proud bunch with a troublesome honour streak, at least in the eyes of their rival Voranites and their subjects."

-

Vorac'nath'al (Black)

"After conquering all but one of their rival clans during the Elder Wars, the Voranites have reigned over the historic dragonkin lands on the eastern continent for centuries. Their black scales distinguish them amongst the integrated ranks of the broader dragonkin population, while serving as potent reminder to their subjects of their proud heritage, being descended from the Elder Dragon of Shadow, Vorac'nath'al."

Dhemerron (Red)

Yundaron (Yellow)

Aetheron (Blue)

Valthen (Green)

Gornajsh (Orange)


Rykana (Purple)

Dragonkin Nationalities

Voranite

In the wake of the Dragonrend, the nation of Voran became the only majority-dragonkin country in the realm, and with it, Voranite culture easily became the dominant influence on dragonkin society– from arts, to political philosophy. They hold most significant offices in both the Legionate and the Patrician caste, whilst emphatically suppressing other lineage's cultural contributions to Voran as a country. All dragonkin may share lineage with one of the 9 Elders, but in the eyes of the state, they are Voranites all.

Equipment: Caste insignia pin, 2d6 dracarii in a coin purse.

Settlers, dissidents, exiles, and drifters from all corners of the realm, who've made homes of the independent City-States dotting the Caravan Coast, and the seas over which they extend dominion. No matter which of the Independent republics, petty kingdoms, or havens of sin a caravanian hails from, they must share shade with one another; each holding an upturned nail beneath the ever-looming boots of major Destrean nations. While the city-states' disdain for one another may run deep, it is a mere thimble's worth when measured against the ocean of antipathy they reserve for outsiders.

Menacing. You gain proficiency in the Intimidation skill.

Equipment: Utility knife, 1d6 gold in a coin purse.

Trillian

Dragonkin who've made homes of the deep-mountain cities of the Stön Trillium are a peculiar strain indeed. Like their mostly dwarven and drow neighbours, they too experienced a gradual alteration to their physiology over the many generations they spent living underground. Unlike their surface-dwelling counterparts, Trillian-descended dragonkin are not as reliant on sunlight to maintain their vitality. Their scales range in hue from pale green to an almost glowing white.

Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.

Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

Equipment: 1d6 triva in a coin purse.

In 1199 D.C., the majority-Torvali city of Frostpyre, in Voran, defected to the Free Destrean Commonwealth, taking with it a vast swath of the Torvali remaining in Voran– along with a large cache of Mana shards. Ever since, other dragonkin, mostly those of non-Voranite lineage, have uprooted to the Commonwealth as well.

Commoner culture, much like that of the Caravan Coast, is the product of waves of settlers each bringing customs, traditions, and values that end up influencing their new country to varying degrees. What sets commoners apart, however, is their peculiar tendency towards orderliness, institutional trust, and fervent nationalism.

Militia Training. You are proficient with firearms.

Equipment: Commonwealth runecoin, two food rations, 1d4 gold in a coin purse.