Sports, Games & Leisure

Stingers & Fangs

Fighting/gambling event banned realm-wide, save for Spectralos and parts of the Caravan Delta

Serpents, scorpions, and other venomous creatures are made to fight one another while onlookers take bets. First creature to lie completely still for ten seconds loses.

Thétaclaque / Snake Eyes

[*UNDER CONSTRUCTION*]

Stilts 


Stilts is a discus-based water sport that originated in Spectralos about a century after The Founding. It was developed by a group of Matterist monks living on Crescent Isle as a way to promote physical fitness among the local population. While the modern rules of play have evolved significantly since the early days of the sport, the core concept of catching a discus to score tricks while balancing on echowood shoots remains the same.

In a Stilts match, players compete on an even array of thick echowood shoots sticking out of shallow water. The destruction of the echowood shoots is allowed and even encouraged during play, and is known colloquially as 'snapping'. Each team has three "scorepoles" that they can place anywhere on their side of the playing area at the start of the match. When a player catches the discus, the opposing team scores one trick for each scorepole that the player is touching upon pass completion. If a player falls into the water, they must swim to one of their team's scorepoles to rejoin the game.

The home team has the advantage of choosing either first possession of the discus or placement of their team's scorepoles after their opponents have placed theirs. In professional Stilts leagues, players are given names and number designations, with the names being chosen by a coach or team captain during their rookie year.

Variant: Cave Stilts

Modified version of Stilts played underground, on glowing, specially-formed salt stalagmites due to ; very popular in the cities of The Underway for its more explosive shoot destruction

A standard discus for League play, made of nickel.

Variant: Voranite Rules Stilts

Played in a square arena, with square arrangements of shoots to leave fewer paths for players to avoid contact with each other. Generally features more turnovers, more passing, more hits, and more injuries than its counterparts.


Twigsleck / Chèle 

Popular game of Jotunera origin, played on ice, using a small rope-woven disk of either wrywood or metal called a 'Slick', where each player uses a 'Twig' to move in around the field of play. Points are scored by shooting the Slick into one of several rings on the opponent's side of the field.

The Ikariott

A multi-day 'anything-goes' race that runs from Dawnpeak, to Jotuna the Still, to New Soldev. Recent iterations have featured participants who race in anything from sleigh dog teams, to winter-trained geckodons, to homemade airships.

Canopy Vault

Competitive, team-based, projectile dodging game played on vines, from high up in the forest canopy- a massive woven net runs along the bottom of the playing field and catches fallers, the team with the last player standing wins.

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Coming soon...

Farkle, Ice Fishing, Labyrinth, Blindball, Redjack, Squamish, Thunder Running, Lok'Toss, Kav Mol Bregga (Gladiator Games, Bloodsport), Pyretrek (Daring parkour-esque race over flowing magma course)

Skiff Racing

The Red Sun Games