Goblins

Physical Characteristics

The average height of a Goblin is around 3.5 feet, but their size can vary greatly depending on their lineage. Their flesh is soft and typically ranges in colour from green to brown hues, and they seldom grow much hair throughout their life. Their distinct long noses feature prominently on their face, along with tusks growing from their lower jaw, although goblins who live among higher society keep theirs filed down, as it is seen as the mark of a lower class goblin. While typically employed as engineers, alchemists, and artificers in Destrean societies, Goblins have also found roles as general 'quality of life' assistants for Giants, for whom tasks suited for much nimbler hands are virtually impossible.

Ancient History

Not much is known about the origins of Destrean goblins*, as their ancestry predates any reliable form of recorded history.

*Past editions of the Stranger's Guide to Destrea make mention of a now-debunked origin theory positing that Goblins came to be as a result of Spectrali witch doctors cross-breeding Orcish and Drow captives. This was discovered to be a widespread piece of Voranite propaganda, the purpose of which seemed to have been to discourage miscegenation (which Voracism counts among its most egregious sins).

Cultural Trivia

Enslaved by the dragonkin clans since the Founding Era, in what is today the Voran Empire, they were initially used as scouts and auxiliaries on the frontlines of the Elder Wars. Their capacity for skilled labour was only discovered in the middle centuries, and as such, during Aegis' Wake, they were deployed as saboteurs by the Voran military. When Ebonia Sootscale first proposed her iteration of The Voran Caste System, Rogo, Tallest One of Gilgas, declared his support on the condition that goblinkind be made eligible for caste promotions. Despite private objections from the other Legionate members and much of the Voranite Patrician Caste, Rogo's request was granted, and goblins became a race on equal footing with other client races of the Empire.

No True Home

Although widely respected as diligent and productive workers the realm over, goblins have never had an historic, ethnocentric nation to call home, like most other Destrean races. Even the Unbroken warbands roaming the Gorrano Lowlands would never presume to call it 'theirs'.

What's in a Goblin Anyway?

The realm's goblin population has been declining steadily since their incorporation into the Voranite caste system. At present, coupling with other races has become far more common across nearly all goblin peoples, causing the majority of what is perceived to be 'true' goblin characteristics to be increasingly difficult to distinguish.

Goblin Ethnicities

Jadeskin

The most common variant of goblin, whose roots can be traced to their initial slavery under the Elder Dragon clans. Though later elevated and incorporated into the newly-formed Voranite Caste system, their days of forced servitude under the early Voran Empire is not forgotten. Nonetheless, jadeskin goblins thrive in their typical roles as skilled craftsmen and artificers, producing inventions which have indisputably improved Destreans' quality of life over the past few decades. Though they may appear meek in stature, they are counted among Destrea's most cunning and intelligent inhabitants. Their large noses provide them with an exceptional sense of smell, making them desirable alchemists, mixologists and bartenders- which, as you well know, any society could do with more of.

Unbroken

A nomadic lineage of goblins who claim never to have been enslaved, and whose stature more closely resembles that of a typical Lowland Orc. Unbroken have traditionally deepened their contrast with other goblin cultures by shunning the use of more advanced tools, armour, and weaponry, deeming their use 'cowardly'. Nonetheless, they are excellent iron smiths, and possess fairly robust medicinal and horticultural knowledge. Their warbands mostly reside in the deserts of the Lowland Vale during the winter, and in summer migrate north, to the Mort'hano Highlands.

Halfkin (Goblin/Other)

The result of coupling between a goblin and a non-goblin partner. A halfkin's physical characteristics tend toward those of their other race, as Goblin physiology seems to be mostly recessive, excepting their characteristic sharp incisor teeth and wide, pointed ears. Halfkin are commonly found in the Free Destrean Commonwealth and the City-States of the Caravan Coast.

Depending on a goblin's parentage, they may possess any of the following characteristics:

Elf

Drow

Dwarf

Human

Orc